SpeedRacer

January 30th, 2009

speed_racer_movie_poster_newI watched this film a few weeks ago and I’ve been meaning to mention it.  It doesn’t get good reviews and it definitely should!  SpeedRacer is one of the most fun and inspiring films I’ve seen in a long time.

The film is about automobile racing, but with a hell of a twist.  Adapted from the old 1960’s SpeedRacer anime, SpeedRacer is set in a beautifully artistic and highly vibrant and contrasty world.  The cars have wheels that can turn 360 around and can jump and do flips into the air.

When I first heard about what this film was, and first impressions from posters etc, I couldn’t imagine it being good.  You just have to trust that the genius the Wachowski Brothers demonstrated in The Matrix, would be manifest in SpeedRacer also.  It is.

In true Matrix style its got amazing special effects, its got many strong charasmatic characters, and humour.  This film ran a $120,000,000 budget, and sadly lost just over $5mil.  Although DVD and BluRay sales will still be itching away at that.

Emile Hirsch takes the lead role playing Speed Racer, John Goodman and Sarah Sarandon play the Racer family parents, and Christina Ricci plays Trixi, speeds long time girlfriend.  Other actors include Scott Porter, Roger Allam, Mathew Fox, and Kick Gurry.

I actually went out and bought the BluRay after I saw it.  Really enjoyed re watching it with people that haven’t seen it.  Very much recommended to all my friends!



Emotioneering

January 29th, 2009

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A fellow game art student from the year below me wrote on his blog about the film United 93.  He also talked about emotion and gaming, which evoked a response from me.

People engage in entertainment to feel emotions, whether its to feel excited, relaxed, and happy, or to feel inspired, and motivated, or even sadness.
We are feeling creatures, we do something because we feel.  (or don’t feel if that’s the case)

Good stories take the watcher, reader, or player for an emotional roller coaster.  It’s the contrast between highs and lows of the ride that brings out the emotions in us.  Books are a very matured art form which do this well, after all we have been writing and reading for a good while now.  Films although a significantly younger form of story telling, have also matured significantly over recent decades and also do this well.

Gaming as a media is still in its infancy, and creating emotion in games is a big subject that demands much thought and skill to achieve.  The day when a game evokes such sadness and grief that players break down and cry has still yet to come.  Emotioneering in games is considerably harder than well… any other media form.  It requires ingenious script writers, who weave a diversity of paths a player might take into a coherent whole, a story the player is unfolding at their own discretion, which evokes a sense of this emotional roller coaster.  The script writers also are required to write believable dialog, and develop strong characters which the player might engage in.

The visual artists also, need to understand what it is about a their art, that will contribute towards this quest in emotioneering.  How do I compose my scene? What features about my character will tell their history and increase their believability?

Believability is another massive issue all on its own so I’ll only just touch on the subject.  Believability doesn’t have to mean everything looks and moves and sounds realistic.  Something completely unrealistic can still be believable.  The stunts Neo can do in the Matrix are believable because of the atmosphere that is created.  Right away, before you know anything about the matrix, zion, or anything, you see Trinity doing unbelievable things, which are believable, because the film has already created a sense of ’somethings not quite right here’, which tells the mind that things out of the norm might happen, and thats ok.  Also the use of advertising before the film came out would have contributed towards this.  (major point of thought into the use and value of adverts)

I’ve focused a lot on the telling of stories, but thats not the only purpose of entertainment.  Regardless, of whether its to tell a story, to just have fun or any other reason,  emotions still play a big role in the quality and value of what is created.

If you’re interested, check out David Freeman.  He does a lot of work in emotioneering, both in film and games.

As usual I’m interested to hear other peoples thoughts and insights into the subject, so if you have something to share, comment away.

[note:  The photo up top is an olde which cracked me up when I found it, of two great friends that wouldn't harm anything or anyone.  Nothing to worry about.  haha]



1 part done, loads more to go!

January 23rd, 2009

courtyardcentrepiece1

I still need to paint in the wear on the edges and extra grit into corners and so on but its basically done.  Seams will be largely covered up by ivy and other plants later on once I’ve finished all the buildings.

I lost a few hours work today due to my computer rebooting itself, (an angry protest at having not been restarted in a few days I suspect) however total man hours now sits at 18.25 since well… Monday really.  I’ll be working all day tomorrow at gokidsgo and I’m away Sunday afternoon, but starting Monday, I want a more intensive week!

I guess I can share my concept blockout with you all now…. fortressblockoutfortressblockout2



Reflections of a mellow day.

January 22nd, 2009

courtyardcentrepiece

Enjoying the company of old friends you haven’t seen in years is something I’d imagine brings everyone happyness, even if they arrive at a slightly inconvenient time.  I read an article about our train of thought the other day and some articles linked from it.  It got me thinking about how I can spend time with my friends at the same time as maintaining my train of thought, focus, motivation and inspiration.

First of, I’m working on an architectural piece of art.  So naturally I can draw inspiration and insight from other awesome architectural pieces of art.  Today we explored some of the more interesting parts of Leicester and I took lots of photos.  Tomorrow we are going to explore Nottingham castle.  Train of thought… check!

Music is something I listen to nearly all of the time, the last few days I’ve only been listening to the Pirates of the Caribbean and Lord of the Rings soundtracks.  I’m going for a really epic feel to my environment, epic music really helps me stay focused.  check!

Time’s a precious commodity I cant afford to waste.  Between putting in as much work as possible into my FMP, working at gokidsgo for money, taking part in various Baha’i activities and spending time with Dima and other friends, when I do take some time out to play a game or watch a film, its only time well spent if its something that inspires and motivates me.  Tonight I watched Speed Racer again, easily the best film I’ve seen in a long time.  Actually I’d like to write a review of that at some point.  Motivation, check! Inspiration, check!

Having blocked out the basic siluet of my environment, I now need to think about the details.  I dont feel that I’ve worked nearly as hard today as I did yesterday, but looking and photographing old buildings has kept me thinking and planning in my head which is valuable in itself.

Shown above is a painting I did today.  Apart from the technical observations I also learnt that theres something of a balance to be found between listening to ones gut desires, and forcing oneself to keep working something that your not feeling.  I really should’ve just stick to 3d today as my brain wasn’t working in 2d very well.  The whole time I was working on it I just wanted to be working in 3d and painting texture pages.  I’m a bit afraid of getting distracted and going completely of task, but I suppose sometimes its ok to just role with my feelings, so long as they are somehow focused on the project.



FMP – Productivity

January 20th, 2009

8 hours work today brings total fmp man hours to 10.  I’ve also finished the 3d blockout/concept of my environment, planned how it will be built, painted the bricks shown below, and listed all the individual parts that need to be made.

construction

I’m going to replan my timeline.  As the model everything, unwrap everything, texture everything approach isn’t going to work here.

Bring on tomorrow!



There just bricks fgs…

January 20th, 2009

They ARE just bricks, but I painted them myself from scratch and I’m really happy with them.

fmp-bricksfmp-bricksflat

They aren’t supposed to look completely realistic, I wanted a painterly feel to them.

Crit welcome!



FMP (final major project, not the anime full metal panic!)

January 20th, 2009

This is it! The end is coming, only 1 more term to go, 1 more project, 1 more final stretch before its all over.

Last term I suffered from not having a clear understanding of deadlines, so this time I emailed Powell directly and got the dates I needed, then put my timeline together.

fmptimeline

So what am I going to make?  Well to begin with I wasn’t sure,  so I browsed through inspiring works of art until I decided on some sort of fortress/monastery structure deep in some mountains, I’ll work out the details this week.

I have 2 friends coming over from the states tonight and they want to explore, which fits perfectly with me, as I can go out and photograph loads of interesting bits of architecture at the same time.  I will be looking for old churches, castles, Georgian and Victorian style buildings.  Basically anything with some majesty and magnificence about it.

For my 2d work I will continue to paint and draw pieces that have relevance to the subject matter I have chosen for my FMP.  They probably wont all be directly related to the 3d work but should at least follow the same theme.  Painting is fun, and a good way to relax, boost moral and keep up inspiration as I slog out the 9 weeks ahead.

Out of interest I’m also going to keep a record of how many hours I work on tasks related to this project.

Currently 5.5 hours in and I have doodled ideas, and roughed most of the basic layout in 3d.

LUNCH TIME!



FINALLY!

January 16th, 2009

kianinhammock

ITS OVER!  YAY! 

I’m reminded of how I felt camping in my hammock last summer.  

Gave my presentation first, early this morning. Now I’m watching everyone else from my class present theirs. Lotsa good work! Well done everyone.



painting and waiting

January 15th, 2009

studyofposture

I seem to have been all talk and no paint recently.  It’s been a frustrating week with uni messing us around so much with deadlines.  I got my work done for the original deadline back in early december, then the date was extended a week, and then suddenly we got another 3 weeks over christmas vacation, then it was 10am monday morning, then wednesday, and now theoretically its tomorrow at who knows what time.  Frankly its not nice to be messed around so much, and I would have MUCH preffered to have one solid deadline, so that I know its over when its over.  At the moment it feels like some sort of torture thats being dragged on and on.

I haven’t actually done any work on my projects since the original deadline,  despite the fact that there’s lots of room for improvement.  The way I see it is we need to be able to work to a deadline, and I did.  Yea, I know I could improve my grade, but the way we are treated doesn’t feel just, and I can get really stubborn when somethings unjust.  Despite the annoyance all of this has caused, it does mean I’ve had a pleasant break to enjoy myself and relax, and work on other things that interest me too.

Tonights piece was a fun exploration of a pose I found interesting.



The Art of Living

January 11th, 2009

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I’ve been harping on about “the art of living” to several friends now and haven’t really explained exactly what I mean.  Truth be told I’m not entirely sure what I think on the matter myself.  I have a general idea, enough to get excited about, and inspired from, but I’d liked to explore the concept a little more thoroughly.

First of, I’d like to thank Dustin Wax for making me think about living from this perspective.   In his words, “There is, I believe, an art to living.” and I completely agree.

Again to quote Dustin;

You know the type: self-possessed, confident, the kind of person who energizes a room. The kind of person who is alive to everything around them, who makes everyone they focus their attention on feel they could do more, they could be more. A natural-born leader who brings out the best in everyone without any apparent effort. Apparently fearless, they inspire by example, making our deepest concerns seem petty in the face of sheer living.

I had really never thought about life this way, and I can think of many wonderful people I’ve met through the course of my life that definitely live their lives very artfully.

Life is like a canvas, on which throughout our lives we can pick and choose what colours and patterns we weave into it.

For me, it’s the way we engage with other people and everything around us.  It’s the passion with which we carry out our actions, and the dreams we chase.  It is the attention to detail we pay to the world around us, and the gems in our lives that we find and polish, treasure and make the most of.  It is living in our spiritual nature and letting the virtues and qualities that shed from that manifest forth.

I feel each one of these elements I mentioned deserves a post of its own, its late and my mind is slowing, and I like the idea of exploring this in yet more depth.  I think I touched on a part of it last year (nearly 2 weeks ago) when I was pondering the value of time.

Why not post comments on my blog, and we can explore it together.

What do you think it is that makes the life one leads an artful life?